Batch render fails to render successfully specific scenes when using Swarm Make sure that the GeomStaticMesh.dynamic_geometry is enabled when a mesh instance is added to an Instancer Add additional utility components for better camera control Implement missing lights in V-Ray for Grasshopper Implement mesh combine option to the GH Instancer The Rhino Properties panel's V-Ray tab is not getting updated in real time Expose additional camera parameters in Grasshopper Retain V-Ray special objects in the scene after removing their instances Implement support for the Rhino focus distance feature Make sure that changes to the Reflection Glossiness of Metallic materials works even when the Reflection color is not White FlowAlongSrf with history enabled is not working with IR Transfer color list data via RenderInProject component back to V-Ray in Rhino Update the Vision icon in both Rhino and Grasshopper Implement a confirmation dialogue for the VFB 'Clear image' action Opening a document with V-Ray data marks it as modified Allow adding VFB color corrections to all render channels Add support for the tri-planar import mode of the Cosmos materials Let the Cosmos browser know that tri planar material mapping is supported Lower Decal's default Normal Angle value to prevent spilling out on perpendicular surfaces Preview modes for the Instancer component Implement camera and sun animations in Grasshopper Sender component Implement Cosmos Component in Grasshopper Crash when rendering specific scenes that contain a Cryptomatte render element Rhino decals do not render correctly using V-Ray GPU VFB Render region inaccuracy after loading an image from the History panel Creation of a Decal through the Asset Editor makes it an invalid geometry Path resolver does not resolve correctly to UNC paths Eula acceptance fails if the local AppData path is missing The render progress is not always displayed in the VFB's status bar Scatter does not respond to changes of the host's face normals Live Link component's "export animation" does not work for Vantage Rhino Decals are not rendered correctly in production for cylindrical and spherical projections Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues Light Mix does not work correctly on GPU when the camera Auto Exposure is enabled Materials are duplicating when assigned to an object in a specific project Changing Rhino Decal stack order is not considered by V-Ray Make sure that any Cryptomatte render elements are deleted from the scene before a live DR connection is established Improve the VGeo component's render mesh generation Crash when maximizing or restoring a view with running viewport rendering Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes All renders render black using the bleeding edge builds Setting material translucency to SSS does not respond during interactive rendering Render in project component throws an error if a material from file node with multi-layered vrmat is hooked up SubD geometry is rendered with visible edges in VPR Increasing output size during interactive rendering increases the image size but not the render region
Changing Rhino Decal stack order doesn't trigger Interactive update Rhino's Help menu url for V-Ray leads is outdated Proxy Mesh materials duplicate on undoing the proxy's deletion The On-demand Mipmapping GPU option causes issues with the V-Ray Decal Memory leak when evaluating textures using the TextureEvaluator Scene with Visual ARQ elements has Inceased RAM usage when V-Ray is enabled Sort Material from Project component's dropdown list alphabetically Add Intel Open Image Denoiser in Grasshopper